adding dimension
to ideas.

nicholas j. kim | 3d & design specialist

hi, i'm nick.

Born in New Jersey, my love for storytelling led me across the river to New York University. There, I studied liberal arts and discovered the power of technology as a medium, eventually earning my bachelor’s degree from the Tandon School of Engineering. While I’ve enjoyed experimenting with leading-edge technologies like VR and AI, 3D remains my tool of choice—a flexible medium that unlocks endless possibilities when combined with other programs.

Through my work on various projects, I’ve often encountered a clash of interests between practicality and aesthetics, especially when time and resources are limited. These experiences have taught me the importance of bridging the gap between developers and designers, facilitating a cohesive vision that leaves all parties satisfied.

hi, i'm nick.

Born in New Jersey, my love for storytelling led me across the river to New York University. There, I studied liberal arts and discovered the power of technology as a medium, eventually earning my bachelor’s degree from the Tandon School of Engineering. While I’ve enjoyed experimenting with leading-edge technologies like VR and AI, 3D remains my tool of choice—a flexible medium that unlocks endless possibilities when combined with other programs.

Through my work on various projects, I’ve often encountered a clash of interests between practicality and aesthetics, especially when time and resources are limited. These experiences have taught me the importance of bridging the gap between developers and designers, facilitating a cohesive vision that leaves all parties satisfied.

autodesk maya

modeling, material work, and rendering done in maya

autodesk maya

modeling, material work, and rendering done in maya

zbrush

modeling, texturing, and painting in zbrush
final rendering and processing in photoshop

zbrush

modeling, texturing, and painting in zbrush
final rendering and processing in photoshop

unreal engine

material work, assets, lighting, plugins, and rendering done in-engine

unreal engine

material work, assets, lighting, plugins, and rendering done in-engine

additional skills

  • Adobe Photoshop, Lightroom, Premiere Pro, Illustrator
  • Python, HTML, CSS
  • Intermediate Japanese

additional skills

  • Adobe Photoshop, Lightroom, Premiere Pro, Illustrator
  • Python, HTML, CSS
  • Intermediate Japanese