adding dimension
to ideas.

nicholas j. kim | 3d & design specialist

hi, i'm nick.

I was born in New Jersey and got my bachelor’s just across the river at New York University. I’ve always had a love for storytelling, and my liberal arts focus changed to technology once I realized the power of the screen. While I’ve dabbled with some of the leading-edge VR and AI technologies, 3D remains my two-letter acronym of choice. With multiple applications from VFX to games, 3D design has staying power as a medium in my eyes. 

I’d describe myself as an all-rounder, and my experience on various projects has made it clear that practicality and aesthetics often clash, especially when limited resources are concerned. That’s why bridging the knowledge gap between developers and designers is so important to me, allowing for a cohesive vision that allows for all parties to walk away happy.

hi, i'm nick.

I was born in New Jersey and got my bachelor’s just across the river at New York University. I’ve always had a love for storytelling, and my liberal arts focus changed to technology once I realized the power of the screen. While I’ve dabbled with some of the leading-edge VR and AI technologies, 3D remains my two-letter acronym of choice. With multiple applications from VFX to games, 3D design has staying power as a medium in my eyes. 

I’d describe myself as an all-rounder, and my experience on various projects has made it clear that practicality and aesthetics often clash, especially when limited resources are concerned. That’s why bridging the knowledge gap between developers and designers is so important to me, allowing for a cohesive vision that allows for all parties to walk away happy.

autodesk maya

modeling, material work, and rendering done in maya

autodesk maya

modeling, material work, and rendering done in maya

zbrush

modeling, texturing, and painting in zbrush
final rendering and processing in photoshop

zbrush

modeling, texturing, and painting in zbrush
final rendering and processing in photoshop

unreal engine

material work, assets, lighting, plugins, and rendering done in-engine

unreal engine

material work, assets, lighting, plugins, and rendering done in-engine

additional skills

  • Adobe Photoshop, Lightroom, Premiere Pro, Illustrator
  • Python, HTML, CSS
  • Intermediate Japanese

additional skills

  • Adobe Photoshop, Lightroom, Premiere Pro, Illustrator
  • Python, HTML, CSS
  • Intermediate Japanese